
Resources
- American University Game Lab. American University. (Washington D.C.)
- Animation and Gaming Research Lab. Virginia Tech. (Virginia).
- Cologne Game Lab. Institute for Game Development and Research. (Germany).
- Communication, Media, and Learning Technologies Gaming Lab. Columbia University. (New York).
- Game Based Education and Advanced Research Labs. Embry Riddle. (Florida).
- Games for Entertainment and Learning Lab. Michigan State University. (Michigan).
- Games for Emotional and Mental Health Lab. Radboud University. (Netherlands).
- Game Innovation Lab. University of Southern California. (California).
- Game Innovation Lab. New York University. (New York).
- Game Research and Immersive Design Lab. Ohio University. (Ohio).
- Game Research Lab. California State University Monterey Bay. (California).
- Games Research Lab. McGill University. (Canada).
- Gaming Lab. Clemson University. (South Carolina).
- Media Productions and Learning Games Lab. New Mexico State University. (New Mexico).
- MICA Game Lab. Maryland Institute College of Arts. (Maryland).
- MIT Game Lab. Michigan Institute of Technology. (Michigan).
- UCLA Game Lab. University of California- Los Angeles. (California).
- Media Archeology Lab. UC Colorado at Boulder. (Colorado).
- National Digital Stewardship Alliance. (United States).
- The Humanities and Critical Code Studies Lab. University of Southern California. (California).
- The Maryland Institute for Technology in the Humanities. University of Maryland: College Park. (Maryland).
- LA Game Space. (California).
- The Trope Tank. Michigan Institute of Technology. (Michigan).
Digital
Games
Research
Association
(DiGRA)
DiGRA
is
the
association
for
academics
and
professionals
who
research
digital
games
and
associated
phenomena.
It
encourages
high-quality
research
on
games
and
promotes
collaboration
and
dissemination
of
work
by
its
members
International
Game
Developers
Association
(IGDA)
The
International
Game
Developers
Association
is
a
non-profit
professional
membership
organization
that
advocates
globally
on
issues
related
to
digital
game
creation.
The
Education
Arcade
The
Education
Arcade
is
devoted
to
innovation
in
the
design
and
development
of
games
that
engage
players'
intellects,
and
offer
insights
into
their
world.
TEA
is
a
collaboration
between
the
Comparative
Media
Studies
program
at
MIT
and
the
University
of
Wisconsin.
Games
&
Storytelling
Games
and
Storytelling
is
a
joint
project
of
the
University
of
Art
and
Design
Helsinki,
University
of
Tampere,
Nokia
and
Veikkaus,
designed
to
bring
leading
international
experts
together
in
a
three-year-long
lecture
and
workshop
series,
highlighting
some
important
and
topical
developments
in
the
culture,
research
and
design
of
games.
Game
Research
This
site
attempts
to
bring
together
the
art,
science
and
business
of
computer
games.
Terra
Nova
Terra
Nova
is
a
collaborative
weblog
experiment
on
an
emerging
social
phenomenon
called
"virtual
worlds"
--
computer-generated,
persistent,
immersive,
and
representational
social
platforms.
Ludology.org
Ludology.org
is
an
online
resource
for
videogame
researchers.
It
has
been
published
by
Gonzalo
Frasca.
Center
of
Computer
Games
Research
IT
University
of
Copenhagen
Computer
games
are
an
important
part
of
contemporary
culture.
We
need
new
research
to
understand
the
nature
of
games,
their
structure,
their
function,
and
their
impact.
At
the
Center
for
Computer
Games
Research,
we
research
game
aesthetics,
game
design,
game
spaces,
game
worlds,
gaming
cultures,
and
learning
in
games.
University
of
Tampere
(Finland)
HyperMedia
Lab
The
Hypermedia
Laboratory
at
the
University
of
Tampere
offers
education
on
interactive
and
digital
media.
In
addition
to
education,
the
Hypermedia
Laboratory
conducts
research
and
development
of
hypermedia
in
different
aspects
of
science.
Mixed
Reality
Lab
at
the
University
of
Nottingham
The
Mixed
Reality
Laboratory
(MRL)
at
the
University
of
Nottingham
is
a
dedicated
studio
facility
where
computer
scientists,
psychologists,
sociologists,
engineers,
architects
and
artists
collaborate
to
explore
the
potential
of
ubiquitous,
mobile
and
mixed
reality
technologies
to
shape
everyday
life.
Liquid
Narrative
Group
at
the
North
Carolina
State
University
The
Liquid
Narrative
research
group
at
North
Carolina
State
University's
Computer
Science
Department
works
in
the
area
of
procedural
content
generation
--
the
creation
of
content
for
interactive
games
and
other
virtual
environments
--
that
uses
models
of
narrative
to
build
stories
and
tell
them
automatically.
GameLab
The
GameLab
is
a
new
kind
of
game
developer.
Cinema
has
its
independent
filmmakers.
The
music
industry
has
alternative
and
underground
bands
and
DJs.
And
the
gaming
industry
needs
its
independent
voices.
Our
games
break
new
ground
by
finding
new
audiences,
inventing
original
forms
of
gameplay,
and
exploring
narrative
content
and
visual
and
audio
styles
that
aren't
normally
found
in
games.
Retro
Gamer
Retro
Gamer
offers
an
experience
not
available
anywhere
else
in
the
world.
Celebrating
video
games
exciting
past
with
style
and
purpose,
it
is
both
an
intelligent
and
emotional
rediscovery
of
the
IPs
that
defined
an
industry.
Famed
for
its
informative
and
in-depth
stories,
access
to
legendary
developers,
and
sheer
enthusiasm
for
the
games
it
covers,
the
award-winning
Retro
Gamer
is
a
worldwide
phenomenon
universally
loved
by
an
entire
industry.
Nintendo
Everything
Nintendo
Everything
is
a
website
based
around
covering
all
topics
related
to
Nintendo.
Expect
updates
every
day
of
the
week,
all
hours
of
the
day,
all
year
long.
While
the
news
is
our
primary
focus,
the
site
regularly
posts
exclusive
translations,
interviews,
reviews,
and
video
content.
Retro
Dodo
RetroDodo
is
the
leading
buyer’s
guide
for
retro
gaming
enthusiasts.
With
over
10
years
of
experience
testing
products
and
more
than
50
million
video
views,
Retro
Dodo
is
widely
known
for
digging
up
the
best
of
the
best
retro
gaming
products.
With
new
gear
posted
every
week,
Retro
Dodo
plans
to
become
the
ultimate
place
for
those
with
a
passion
for
collecting
and
hunting
down
the
ultimate
selection
of
gaming
items.
Nintendo
Life
Our
team
of
expert
writers
has
been
assembled
with
the
sole
purpose
of
making
you,
our
favorite
reader,
the
most
knowledgeable
and
popular
Nintendo
fan
you
can
be.
You
won't
find
a
more
complete
archive
of
Nintendo
download
reviews
anywhere
on
the
'net,
because
we've
reviewed
nearly
every
single
game
you
can
download
for
a
Nintendo
console.
Naturally,
we
don't
want
to
spurn
retail,
so
you'll
also
find
in-depth
and
reliable
reviews
of
hundreds
of
Nintendo
Switch,
Wii
U,
3DS,
Wii
and,
DS
games
along
with
tons
of
retro
content.
The
Finnish
Museum
of
Games
The
Finnish
Museum
of
Games
showcases
the
Finnish
gaming
culture
in
a
versatile
manner
and
tells
the
story
of
how
digital
gaming
in
Finland
started
and
developed
over
the
years.
In
addition
to
digital
games,
the
museum
also
talks
about
board
games
and
role-playing
games.
The
famous
Finnish
radio
RPG
“Lohikäärmepuu”
also
has
a
dedicated
place
in
the
museum.
Game
Studies
Journal
Game
Studies
is
a
crossdisciplinary
journal
dedicated
to
games
research,
web-published
several
times
a
year
at
www.gamestudies.org.
Our
primary
focus
is
aesthetic,
cultural
and
communicative
aspects
of
computer
games.
Games
and
Culture
Journal
It
is
a
quarterly
international
journal
(first
issue
due
January
2006)
that
aims
to
publish
innovative
theoretical
and
empirical
research
about
games
and
culture
within
the
context
of
interactive
media.
Simulation
and
Gaming
It
is
an
international
forum
for
the
study
and
discussion
of
simulation/gaming
methodology
used
in
education,
training,
consultation,
and
research.
This
quarterly
journal
examines
the
methodologies
and
explores
their
application
to
real-world
problems
and
situations.
Convergence
Convergence
invites
papers
on
multimedia,
gender
and
technology,
satellite
and
cable,
control
and
censorship,
copyright,
electronic
publishing,
the
internet,
media
policy,
interactivity,
education
and
new
media
technologies,
screen
interfaces,
virtual
reality,
technology
and
arts
practices,
sound/music
and
new
technologies,
and
media
theory.
New
Media
&
Society
New
Media
&
Society
is
an
international
journal
that
strives
to
stimulate
examination
of
the
social
dynamics
of
media
and
information
change.
New
Media
&
Society
encourages
critical
discussion
of
the
key
issues
arising
from
the
scale
and
speed
of
new
media
developments,
drawing
on
a
wide
range
of
disciplinary
perspectives
and
on
both
theoretical
and
empirical
research.
Information,
Communication,
&
Society
Information,
Communication
&
Society
(ICS)
transcends
cultural
and
geographical
boundaries
as
it
explores
a
diverse
range
of
issues
relating
to
the
development
and
application
of
information
and
communications
technologies
(ICTs).
ROMchip
ROMchip
is
an
open-source
journal
platform.
It
aims
for
the
improvement
of
historical
studies
of
games
and
supports
an
interdisciplinary
approach
in how
game
history
is
studied,
documented,
collected,
preserved,
and
practiced.
Wired
News
Created
by
Nicholas
Negroponte,
this
is
one
of
the
most
popular
technology
and
new
media
online
magazines.
Great
source
of
information.
New
Scientist
Also
a
good
source
of
information
on
technology
and
the
internet.
The
New
York
Times
The
Technology
section
often
has excellent articles.
Technology
Review
From
MIT.
Information
on
Emerging
Technologies
&
impact
on
business
&
society.
Check
the
Infotech
section.
Location-based
games
mailing
list
Mailing
list
for
researchers
and
practitioners
that
are
interested
in
location-based
games.
Please
note
that
we
use
'location-based
games'
here
as
a
catch-all
term
that
aims
to
describe
all
type
of
games
that
are:
(1)
played
"in
the
wild",
(2)
use
mobile
technologies,
and
(3)
incorporate
location
as
part
of
the
gameplay
in
one
way
or
another.
Examples
of
location-based
games
include:
Pokemon
GO,
Harry
Potter
Wizards
Unite,
etc.
The
list
is
open
to
anyone.
DiGRA
gamesnetwork@lists.tuni.fi is
the
listserv
that
the
DIGRA
games
research
center community
uses.
Both
are
currently
hosted
at
Tampere
University,
and
you
can
subscribe
to
them
either
by
going
to
https://lists.tuni.fi/mailman/listinfo/gamesnetwork and
creating
your
account
and
subscription
details
as
instructed
there
(preferred
method).